Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
@article{velis_gamification_2021,
doi = {10.22323/2.20060208},
url = {https://jcom.sissa.it/archive/20/06/JCOM_2006_2021_A08},
date = {2021-10-11},
issn = {1824-2049},
note = {Publisher: SISSA Medialab},
year = {2021},
month = {},
pages = {A08},
title = {Gamification for social perception: introducing scientific literacy to dabblers in citizen science},
author = {Velis, Emilio and Torres, Diego and Caballero, Gino},
langid = {english},
number = {6},
volume = {20},
journal = {Journal of Science Communication},
urldate = {2021-10-13},
abstract = {Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.},
shorttitle = {Gamification for social perception},
journaltitle = {Journal of Science Communication},
shortjournal = {JCOM},
}Read or download the open-access publication manuscript directly.