A significant number of Virtual Reality (VR) applications focus on mindfulness, using biosensor technologies (e.g., ECG) to provide real-time feedback on users’ physiological states. However, the measurement of data for the human body is complex. Commercial devices often lack precision, while medical-grade sensors require controlled environments, which can lead to disruptions and break immersion, affecting the flow of VR experiences. Thus, complicating the evaluation of mindfulness. Pinch To Awaken XR is a VR art game that utilizes wearable interfaces to measure breathing from a holistic perspective. Showcased as an Extended Reality (XR) performance, it uses first-person research methods by embodying both the researcher and performer, placing the body as the central source of inquiry. This case study reveals that integrating a performative approach can enhance the flow and engagement in mindfulness VR experiences, while also offering a novel approach for evaluating biosensing interfaces in HCI user studies, using a body-centered design.
@inproceedings{10.1145/3706599.3706698,
doi = {10.1145/3706599.3706698},
url = {https://doi.org/10.1145/3706599.3706698},
isbn = {9798400713958},
note = {},
year = {2025},
month = {},
pages = {},
title = {Rethinking Breath in VR: A Performative Approach to Enhance User Flow with Bio-sensing Wearable Interfaces.},
author = {Duarte, Yesica and Rodriguez, Andres},
editor = {},
series = {CHI EA '25},
address = {New York, NY, USA},
ranking = {A},
abstract = {A significant number of Virtual Reality (VR) applications focus on mindfulness, using biosensor technologies (e.g., ECG) to provide real-time feedback on users’ physiological states. However, the measurement of data for the human body is complex. Commercial devices often lack precision, while medical-grade sensors require controlled environments, which can lead to disruptions and break immersion, affecting the flow of VR experiences. Thus, complicating the evaluation of mindfulness. Pinch To Awaken XR is a VR art game that utilizes wearable interfaces to measure breathing from a holistic perspective. Showcased as an Extended Reality (XR) performance, it uses first-person research methods by embodying both the researcher and performer, placing the body as the central source of inquiry. This case study reveals that integrating a performative approach can enhance the flow and engagement in mindfulness VR experiences, while also offering a novel approach for evaluating biosensing interfaces in HCI user studies, using a body-centered design.},
keywords = {Virtual Reality, Mindfulness, Bio-sensing, Wearable Interfaces, Performative Interaction, First-Person Research.},
location = {},
numpages = {9},
articleno = {692},
booktitle = {Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
publisher = {Association for Computing Machinery},
organization = {},
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